I thought the best way of beginning a new year is to showcase the best games I've played through out the past year of 2013, these games are outstanding and goes without saying that I recommend them highly. Instead of creating a list that you guys might ruin by scrolling down instantly, I've updated … Continue reading Top 10 Games of 2013
Freemium Game Design Workshop at Media Design school
I held a game design workshop at the media design school earlier last week, I tweeted about it and some people were interested in coming, but I didn't know at the time that it's only for students, I felt a bit bad for that so I decided to share the presentation here, sorry if I … Continue reading Freemium Game Design Workshop at Media Design school
PAX Melbourne 2013
So I flew over the Melbourne this weekend to attend the first ever PAX to take place outside the united states. It was my first time in Australia as well, and I had a blast catching up with old friends and doing all sorts of Nerdy things. I couldn't turn down a second chance to … Continue reading PAX Melbourne 2013
NZGDC 2013
On Friday the 28th of June, I had the pleasure of attending New Zealand Game Developers conference as a speaker and panelist. I was surprised to be granted the auditorium for my speech about the future of Freemium games. My talk was titled: "Evolve or Die: Free 2 play is free 2 innovate" Myself during the Evolve … Continue reading NZGDC 2013
The Console Wars – XMas 1990
Quote from video: "This Xmas could be Nintendo's last says industry analysts" This stopped me to think, that people have been saying this about Nintendo in almost every console cycle. This video is 23 years old. "I saw a video clip from 1990 or 1991. It was a clip off of Good Morning America," … Continue reading The Console Wars – XMas 1990
E3 2013
This year's E3 was special in many ways which is awesome as it was my first E3. I've been to multiple game shows before including the Tokyo Game show and GDC multiple time. It was very similar to my TGS 2006 experience in the sense that it was also the year in which the … Continue reading E3 2013
Game jams and Game lectures
A couple of weeks back, I was asked to do a series of workshops at the Media Design School here in Auckland, with introductory level topics about the theory and application of game design. I have presented one lecture about Game design Theory VS practice under the title applied game design 2 weeks a go … Continue reading Game jams and Game lectures
MLP updates
Latest project I worked on: My Little Pony Friendship is Magic has been a smash hit, it's been rocking the chart since the day it was released and making headlines across the globe, even locally. My favorite part however is the fan art and forum discussions players have about the game. Fans of the … Continue reading MLP updates
The impact of resident evil 4
The Resident Evil series was always critically and commercially successful. It single handedly defined the survival horror genre, the first 3 sections of the game set the player against pre-rendered back grounds of spooky mansions and cities in zombie chaos, after several spin offs, prequels and side stories creator Shinji Mikami wanted to take the … Continue reading The impact of resident evil 4
Space Invaders accidentally invents difficulty curves
When someone says "retro arcade game", there's a pretty good chance that a picture of one of these little blocky aliens pops into your head. 1978's Space invaders was so influential that even Shigeru Miyamoto, the creator of Nintendo's cornerstone franchises, has pointed to it as the game that "revolutionized the industry". Like all retro … Continue reading Space Invaders accidentally invents difficulty curves
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