After years of working on it, it's been tremendous to be able to talk about the game that I've been working on! Battlefield 2042 has finally been announced to the world to acclaim by the community and a very warm reception. https://youtu.be/ASzOzrB-a9E It's been an absolute privilege to lead one of the best design teams … Continue reading Battlefield 2042 at E3 – June 2021
Category: Blog post
2015 highlights so far
I've been warned that once I move to Japan I wouldn't have as much time on my hands as I had before, everyone was right. I've been really busy, and terrible at updating this blog, but a lot of stuff happened, and seems like a lot of stuff are on their way as well. So … Continue reading 2015 highlights so far
Welcome to Tokyo
Game development is one of those careers in which you'd be forever traveling for the job, and believe me I'm not complaining. Having started in my hometown of Amman and through the wonderful world of game development I have traveled the world, most recently I have lived in beautiful New Zealand for over three years where … Continue reading Welcome to Tokyo
The Console Wars – XMas 1990
Quote from video: "This Xmas could be Nintendo's last says industry analysts" This stopped me to think, that people have been saying this about Nintendo in almost every console cycle. This video is 23 years old. "I saw a video clip from 1990 or 1991. It was a clip off of Good Morning America," … Continue reading The Console Wars – XMas 1990
MLP updates
Latest project I worked on: My Little Pony Friendship is Magic has been a smash hit, it's been rocking the chart since the day it was released and making headlines across the globe, even locally. My favorite part however is the fan art and forum discussions players have about the game. Fans of the … Continue reading MLP updates
PS Vita’s grim future
As a game designer, the Vita is almost the perfect system to develop for. It's got enough horse power to render graphics to almost match console quality, it's got a multi-touch decent size screen, wi-fi/3G internet connectivity, a back touch screen the people still don't know what to do with yet, and standard button … Continue reading PS Vita’s grim future
The impact of resident evil 4
The Resident Evil series was always critically and commercially successful. It single handedly defined the survival horror genre, the first 3 sections of the game set the player against pre-rendered back grounds of spooky mansions and cities in zombie chaos, after several spin offs, prequels and side stories creator Shinji Mikami wanted to take the … Continue reading The impact of resident evil 4
Better Living Through Games
In Summer 2009, the UK's Guardian newspaper has a problem: an enormous pile of receipts. British politicians had been caught filing what would total millions of pounds' worth of bogus personal expenses. to try to quell the uproar, the government scanned hundreds of thousands of receipts from members of Parliament and dumped the files online - … Continue reading Better Living Through Games
Space Invaders accidentally invents difficulty curves
When someone says "retro arcade game", there's a pretty good chance that a picture of one of these little blocky aliens pops into your head. 1978's Space invaders was so influential that even Shigeru Miyamoto, the creator of Nintendo's cornerstone franchises, has pointed to it as the game that "revolutionized the industry". Like all retro … Continue reading Space Invaders accidentally invents difficulty curves
Pixel Mario
Me and a friend created a large scale pixel mario made out of post it notes and loads of glue (AKA Sticky shit xD)
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