Clash of Realities is an international research conference providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. In collaboration … Continue reading Clash of Realities – Cologne July 2021
Super amazing seeing full classes of students at SMU guildhall! Looking forward to doing talks in person again soon!
Rami and myself caught up with our friends at Google indie accelerator and lots of local scene and community leaders from different countries to share our experiences around that topic from various locations around the world.
After years of working on it, it's been tremendous to be able to talk about the game that I've been working on! Battlefield 2042 has finally been announced to the world to acclaim by the community and a very warm reception. https://youtu.be/ASzOzrB-a9E It's been an absolute privilege to lead one of the best design teams … Continue reading Battlefield 2042 at E3 – June 2021
Had a great time talking to the community at the great journey, I did a talk and a Q&A session with the attendees afterwards. Always exciting to support the local community. I then did an interview with the wonderful Amanda Monfrooe whose witty writing made me sound much smarter than i actually am, full interview … Continue reading The Great Journey Talk and interview – April 2021
For the Grads In Game Student Conference, I shared my insight on the creative process of designing games. The talk discussed what game ideas are, where they come from and how can we come up with better ideas. I also looked at originality in games and how can we become more original in creating video … Continue reading Grads in Games Conference – April 2021
Had a delightful time today talking to the bachelor and masters students at the Game Center at New York University. We dove deep into creative processes and how game designers work in various different companies and cultures. Thank you so much for having me Eric Zimmerman and looking forward to hearing about what you and … Continue reading Lecture at NYU – March 2021
Those who know me know how much I miss New Zealand, it was so great to reconnect with some old buddies from the scene. This is an interview I recorded with @CarlsContent and it's now out on Spotify for your enjoyment We spoke about: - The future of Game Design & FPS games - His … Continue reading Interview at Zero to play podcast in New Zealand – March 2021
GameBlast is the UK’s biggest annual charity gaming marathon weekend in aid of the gamers charity SpecialEffect and for the second year in a row EA DICE will be participating! SpecialEffect put fun and inclusion into the lives of people with physical disabilities by helping them to play video games. By adapting technology from modified … Continue reading DICE gameblast 21 – Feb 2021
I joined a group of Stockholm industry colleagues to discuss the gaming industry, where we are and where we are going and in a podcast episode titled: how to stay relevant in a gamer's world, organized by nordics revolution. https://soundcloud.com/user-333104763/how-to-stay-relevant-in-a-gamers-world Speakers Johan Hansson – Producer @ Toca BocaFawzi Mesmar – Head of Design @ DICE … Continue reading Evolution Nordics podcast – Feb 2021