As part of the free to play summit part of GDC, I took part in the game design challenge for the year. For many years, the Game Design Challenge was one of the most popular sessions at the GDC. Now, the advisory board of the Free-to-Play Summit is proud to revive this GDC tradition, with … Continue reading Game design challenge at GDC – March 2022
Category: Conferences
Level up rome – September 2021
THE CREATIVE PROCESS ABSTRACTThe talk tries to describe what are ideas, where do they come from, how can we come up with better ideas and what is originality and how can we become more original in creating video games and present key ways to become more creative in our work. AUDIENCEAny TALK (GAME DESIGN)22/09/2021 from … Continue reading Level up rome – September 2021
Clash of Realities – Cologne July 2021
Clash of Realities is an international research conference providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. In collaboration … Continue reading Clash of Realities – Cologne July 2021
Grads in Games Conference – April 2021
For the Grads In Game Student Conference, I shared my insight on the creative process of designing games. The talk discussed what game ideas are, where they come from and how can we come up with better ideas. I also looked at originality in games and how can we become more original in creating video … Continue reading Grads in Games Conference – April 2021
Game developers Session Prague – November 2020
Did my talk on effective Prototyping at the Prague GDS event this year which was remote but also had a full 3D environment for people to wander into. Great experience! Looking forward to being in Prague in person next year! My talk in the 3D virtual world
Digital Dragons – September 2020
Did my talk on prototyping at Digital dragons this evening. This is probably the last event this year in which i'll be using this talk, and I'll start to create a couple of new ones for the upcoming year that's hopefully just as eventful 🙂
PocketGamer Helsinki Panel – September 2020
We're going through interesting times in 2020, I was part of a panel that discusses game development during the pandemic and how the games market reacted and what are we to expect going forward.
Google Indie Game Accelerator – September 2020
I did an AMA with Google to help out the developers as part of my work as a Google mentor. This is a direct follow up to the work we've done last year in Singapore, super cool to reconnect with a lot of familiar friendly faces again. Hopefully next year it'll be in person 🙂
Panel Discussion – Think Tech – September 2020
I joined a panel discussion around The development of electronic games in the middle east in collaboration with think tech, a Saudi initiative to raise awareness around technology and entrepreneurship in the MEAN region. https://youtu.be/T0u43s356nY The Middle East is the fastest-growing gaming market, and the MENA region holds the most active gaming community with a … Continue reading Panel Discussion – Think Tech – September 2020
DEVCOM August 2020
I've been doing talks and presentations at devcom since it started, and this year as both devcom and Gamescom went digital, I didn't want to change the routine, I did my talk on prototyping at Devcom but also took part on the volunteer appreciation panel after the show with a fine crew of speakers from … Continue reading DEVCOM August 2020
You must be logged in to post a comment.