Ubisoft Forward and press event – September 2022

https://news.ubisoft.com/en-us/article/4Y7D9nZtmIY6pQluBPGgrn/ubisoft-on-the-future-of-its-portfolio-and-creative-vision On September 10th, Ubisoft announced the future of the Assassin’s Creed franchise, alongside a plethora of other announcements at its most recent Ubisoft Forward. While videogames were the stars of the show on-screen, off-screen Ubisoft reiterated its strategy across its portfolio, creative vision, and studio operations. Chief Portfolio Officer Sandrine Caloiaro; VP, Editorial Fawzi … Continue reading Ubisoft Forward and press event – September 2022

Talk at Serbian games association – october 2021

Connected with the SGA to do a virtual presentation on my ongoing research topic of creativity, originality and ideation. It was my first time participating with the organizers though i have worked with many of the developers before in Google mentorship events. Looking forward to being there in person next time. http://sga.rs/en/programs/creative-process-that-drives-successful-game-design-by-fawzy-mesmar/

Clash of Realities – Cologne July 2021

Clash of Realities is an international research conference providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. In collaboration … Continue reading Clash of Realities – Cologne July 2021