https://news.ubisoft.com/en-us/article/4Y7D9nZtmIY6pQluBPGgrn/ubisoft-on-the-future-of-its-portfolio-and-creative-vision On September 10th, Ubisoft announced the future of the Assassin’s Creed franchise, alongside a plethora of other announcements at its most recent Ubisoft Forward. While videogames were the stars of the show on-screen, off-screen Ubisoft reiterated its strategy across its portfolio, creative vision, and studio operations. Chief Portfolio Officer Sandrine Caloiaro; VP, Editorial Fawzi … Continue reading Ubisoft Forward and press event – September 2022
Category: DigitalConference
Game design challenge at GDC – March 2022
As part of the free to play summit part of GDC, I took part in the game design challenge for the year. For many years, the Game Design Challenge was one of the most popular sessions at the GDC. Now, the advisory board of the Free-to-Play Summit is proud to revive this GDC tradition, with … Continue reading Game design challenge at GDC – March 2022
Comic con africa panel, november 2021
Had a lovely time as part of a panel with Abigail Rindo (Narrative design director at King) and Celia Hodent (UX expert at Epic) talking about the creative process, game development and our careers around the industry. https://comicconafrica.co.za/business-of-gaming/
Talk at Serbian games association – october 2021
Connected with the SGA to do a virtual presentation on my ongoing research topic of creativity, originality and ideation. It was my first time participating with the organizers though i have worked with many of the developers before in Google mentorship events. Looking forward to being there in person next time. http://sga.rs/en/programs/creative-process-that-drives-successful-game-design-by-fawzy-mesmar/
Level up rome – September 2021
THE CREATIVE PROCESS ABSTRACTThe talk tries to describe what are ideas, where do they come from, how can we come up with better ideas and what is originality and how can we become more original in creating video games and present key ways to become more creative in our work. AUDIENCEAny TALK (GAME DESIGN)22/09/2021 from … Continue reading Level up rome – September 2021
Clash of Realities – Cologne July 2021
Clash of Realities is an international research conference providing the opportunity for interdisciplinary exchange and dialogue. Experts from the academy, science and research, economics, politics, and the game industry will discuss pressing questions concerning the artistic design, technological development, and social perception of digital games, as well as the spreading of games literacy. In collaboration … Continue reading Clash of Realities – Cologne July 2021
Talk at SMU Guildhall University – July 2021
Super amazing seeing full classes of students at SMU guildhall! Looking forward to doing talks in person again soon!
Community Talk – Habibis X Google – June 2021
Rami and myself caught up with our friends at Google indie accelerator and lots of local scene and community leaders from different countries to share our experiences around that topic from various locations around the world.
Grads in Games Conference – April 2021
For the Grads In Game Student Conference, I shared my insight on the creative process of designing games. The talk discussed what game ideas are, where they come from and how can we come up with better ideas. I also looked at originality in games and how can we become more original in creating video … Continue reading Grads in Games Conference – April 2021
Panel at PGC Digital – Feb 2021
As part of Pocket Gamer Connects Digital #5, Mediatonic's Arran Topalian hosted a panel session all about how to create a game remotely. The panel also featured Martin Mittner from Tiny Hydra, Josh Nilson from East Side Games, Luna Javier from Altitude Games, Dave Rohrl from Mobile Game Doctor, and Fawzi Mesmar from EA DICE. … Continue reading Panel at PGC Digital – Feb 2021
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