Panel at GDC – San Francisco – March 2024

Game Career Seminar: Learn from Our Mistakes: What Experience Has Taught Us About Leveling Up Our Careers
Dr. Jennifer Killham (People Strategy Consultant, TVETM)

Fawzi Mesmar (VP of Creative, Ubisoft / Futuregames)

Larra Snyder (Development Coordinator , Epic Games (Contract))

Angela Geiss (Associate Sound Designer, NetherRealm Studios)

Adinda van Oosten (Game Journalist and Educator, Acreates)

Trento von Lindenberg (CEO, Mouldbreaker Interactive)

Tony Wu (Designer, Button Check)

Topic: Advocacy, Game Career Development

Format: Session


Game developers from different disciplines not only share their strategies that have helped them thrive in the ever-evolving world of game development but they also share how they have learned from a range of mistakes. During these microtalks, you will learn how to navigate the industry’s diverse pathways, overcome challenges while on the job market, and seize opportunities that align with your passion and aspirations. Whether you are an aspiring game designer or pivoting in your career, this panel offers indispensable tools and knowledge to elevate your craft to new heights. Be inspired and learn from the experiences of our speakers as they empower you to embrace the challenges and opportunities that lie ahead on your journey towards a fulfilling and rewarding game development career.

Takeaway
Attendees benefit from raw and honest reflections on mistakes made and lessons learned. Discover what to try out and what to avoid while on the job market.

Intended Audience
Students or mid-level professionals aspiring to break into the video game industry are the target audience, but all who are curious about job hunting tips and pitfalls will find the talks informative. International applicants, women, underrepresented minorities, and career changers will find particular benefit. The audience is encouraged to come prepared with questions for the panel.